In what resolution are games outputted on the Wii Virtual Console?

I am hesitant to purchase anything that I download, especially things that are also available as hard copies, like games. For that reason, I am really apprehensive about buying any wii virtual console games, and would rather own the originals. At the same time, I hate having to deal with old consoles or cartridges that die on me, or having to use lower quality cables, since many of these old consoles only supported composite or S-Video at best. The idea of playing these games again with a component video cable connection does sound enticing to me, but I am wondering about in what resolution the wii outputs these emulated games.

For example, the NES could render games at up to 256 x 240, though most games seemed to be programmed to be rendered at 256 x 224. This would be outputted as a 240p signal (by some magic, do doubt, that I'm not too sure of) to the TV and displayed as such. What I want to know is how the wii handles, say, NES games. Does it render them in their native resolutions and output them to the TV just as an NES would? Does it upscale them to 480i/p, or what?

Also, I may have heard that the wii outputs virtual console games differently whether it's set to output at 480i or 480p...Or widescreen or not...? Does anyone know about this?

Anyway, if you could give me this kind of information for any (or all) of the systems supported by the virtual console, I would greatly appreciate it.

Probable answsers

i think they have a way to just remove it form the FAT and didn't touch the data much, just allow them to be overwritten later.

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You want something like:framebuffer_width=320framebuffer_height=240In config.txt. The number of pixels sent over composite cannot be reduced, but the pixels can be made twice as large.

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